English | VP6, 782*646 pixels, 15 fps, 1000 Kbit/s | MP3, 44.1 KHz, 96.0 Kbps, Mono | 421 MB
Genre: Video Training
In this course, we'll cover methods for adding topology to our existing model to make creating mouth shapes and expressions feasible. We'll use a variety of tools in 3ds max to manually add and remove edges and generally reroute the geometry as needed. We'll also add geometry for the interior of the mouth and make sure the head is reassembled with the existing body. When focusing on animation, having a character to work with is important.
More Info_http://www.digitaltutors.com/11/training.php?pid=293
http://extabit.com/file/27avapcxh646m/Adding Facial Topology in 3ds Max.rar
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http://ryushare.com/321cf7edb558/Adding_Facial_Topology_in_3ds_Max.rar